Blog 2018-01-06T11:44:12+00:00
8May 2017

IMUG at Netflix

May 8th, 2017|Categories: News|Tags: , , |

The International Multilingual User Group (IMUG) meets monthly in Silicon Valley to share the latest in linguistics and technology. This month was hosted at Netflix, who provided insight into how their localization team handles scaling to meet the needs for their global audiences. Their presentation, Creative Localization at Scale, was a tour de force by one of the world’s leading media brands, delivered to a live, fully-engaged, packed audience in a theater at the Netflix corporate campus.

Two hundred people had registered for the event. Netflix even had courtesy buses shuttle attendees to the conference from as far away as San Francisco. The line stretched out into the parking lot yet Netflix and IMUG staff did a great job processing everyone as quickly as possible.

The reception prior to (and after) the presentation was a lively and vital networking opportunity. A chance to meet colleagues and make new acquaintances. The spread was pretty awesome too! We were glad to meet staffers from Netflix, friends from

14Apr 2017

e2f Announces Globalization Strategy, Focus on Vertical Market Solutions

April 14th, 2017|Categories: News, Solutions|Tags: , , , , , , , , |


e2f Announces Globalization Strategy, Focus on Vertical Market Solutions

SAN JOSE, 14 April 2017e2f, a leading global language service provider (LSP) headquartered in San Jose, California, today announced its strategic evolution to provide full globalization services and its new focus on vertical market solutions.

In 2016 e2f was rated by Common Sense Advisory (CSA) as one of the world’s Top 100 Language Service Providers (LSPs). While the company’s origins lay in traditional translation (#t9n) and localization (#l10n) services, increasingly customers are asking for broader and deeper service offerings, including internationalization (#i18n) and globalization (#g11n). These additional offerings reach deeply into the way products are designed and engineered, and broadly to how they are marketed and sold across global markets. Such complete offerings, known in the industry by the collective acronym GILT, allow e2f to respond to far more complex and compelling linguistic, technical and business use cases.

“We are a language service provider headquartered in the heart of Silicon Valley,” says Michel Lopez, CEO of e2f. “That […]

12Apr 2017

GDC2017, Part 3

April 12th, 2017|Categories: News|Tags: , , , , , , , , , , , , , , , , , , |

Start with GDC2017, Part 1 Also see GDC2017, Part 2

e2f’s Nectaria Koinis had her face scanned into MyDidimo; hair not included!


This is Part 3 of e2f’s GDC2017 coverage. Make sure to check out Part 1 and Part 2!

Game Developers Conference 2017 (GDC) in San Francisco may be in the rearview mirror, but many of the technologies demonstrated and discussed at the show will prove to be the shape of things to come. GDC plays annual prologue to May’s E3 Expo, which is practically double in size. While E3 is a larger show, it is more a platform for game companies to show off their wares for industry and general media. GDC remains the show for developers to show off their tools and their technical chops for the benefit of other developers.

Thus, our third installment of GDC 2017 coverage peeks into some of the emerging technology driving game development, and serves as a preview of what you may see as […]

22Mar 2017

GDC2017, Part 2

March 22nd, 2017|Categories: News|Tags: , , , , , , |

Start with GDC2017, Part 1

This is Part 2 of e2f’s GDC2017 coverage. Make sure to also check out Part 1!

GDC is not just a show about games. It is also a show about global business and cultures. In the last blog, we had already addressed that obliquely by talking about England’s Code and Draw and Canada-based BKOM Games, and expressly with the Norwegian publisher Snow Cannon. These were just exemplars of whole contingents from these nations. They also had country pavilions from Sweden, Belgium, Italy, Chile, Korea, Malaysia, Scotland and Wales.

Curiously, while Japan did not have its own pavilion per se, its linguistic and cultural evidence are everywhere in the gaming industry. You could spot it as far away from Tokyo as the Italian company Neko8Games (“Neko” meaning cat in Japanese), to Ninja Kiwi based out of Dundee, Scotland.

One game that stood out for its unabashed, unadulterated Japanese influence is by Nisei Canadian-Japanese game designer, Meowza (also known as […]

14Mar 2017

GDC2017, Part 1

March 14th, 2017|Categories: News|Tags: , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , |

What happens when over 26,000 of the world’s pre-eminent game developers, publishers, marketers, analysts, press, and grognards descend on the Bay Area in March? Why, the Game Developers Conference (GDC), of course! GDC began as a salon in Chris Crawford’s San Jose home in 1987. Over the course of time, the show migrated up to San Francisco’s Moscone Center, where it has become ensconced for the past decade. Every year at GDC the frontiers of electronic gaming have been explored, showcased, debated and awarded.

Into the cavernous expanse of Moscone Center issued game developers to show off their latest creations. From the biggest blockbusters of AAA studios, to the most unique and scrappy of indie games. There was also alt.ctrl.GDC, a creative assortment of non-commercialized (or not-yet-commercialized) game controls and peripherals better classified as scientific experiments or art installations. Including, for instance, the childhood dream of a cardboard box turned into a video game controller. (Colander-turned-space-helmet optional.)

Spacebox, a cardboard box turned into […]