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e2f and Lilt Case Study: First Large-Scale Application of Auto-Adaptive Machine Translation

(SAN JOSE, CA) e2f, of San Jose, California this week released a case study detailing the largest single translation project in the company's fifteen year history: 1.77 million words translated into 6 languages within a ten day turnaround. Such a task could only be accomplished by providing e2f's team of over 100 translators and editors [...]

By | June 13th, 2016|News, Technology|

Machine Translation Post-Editing

The localization and translation industry has traditionally been rooted in human translation. With advancements in the field of Machine Translation (MT) occurring year-after-year, there has been rigorous and ongoing debate: should you continue to use human translation, or is MT good enough? This "John Henry"-style contest between man and machine so far has been won [...]

By | May 27th, 2016|News, Technology|

Korean novelist Han Kang wins 2016 Man Booker International Prize

The prestigious Man Booker International Prize is awarded annually to the best international novelist and translator team that publishes a work of fiction into English. The 2016 award went to Hang Kang, a South Korean novelist, and her translator, Deborah Smith, for the novel The Vegetarian. Originally published in Korean in 2007, and then made [...]

By | May 16th, 2016|Linguistic Tips, News|

We need YOU for mobile game testing!

Are you into mobile games? We've been working on localizing a great new adventure game, and need your help! Shhh! It's not open to everyone. Check out our ad on Craigslist for the details. Bring your sense of fun and adventure. But also bring a critical eye. We want good, objective feedback on the game. [...]

By | April 26th, 2016|News|

GDC2016: Day 3

This past Friday, 18 March 2016, was the final day of the Game Developers Conference 2016 (GDC2016) in San Francisco. (In case you missed them, check out the posts from Day 1 and Day 2.) Touring the main exhibit hall, I saw a good few smaller development shops, localization companies, and hardware companies. Though it [...]

By | March 21st, 2016|News|

GDC2016: Day 2

The second day of GDC was filled with the main exhibit hall, as well as a return to GDC Play. While I wandered the main hall filled with castle-sized booths and lines of people waiting to don VR goggles, I have to admit I was drawn to the smaller companies to find offerings that were [...]

By | March 18th, 2016|News|

GDC2016: Day 1

This week in San Francisco in the 30th Edition of the Game Developers Conference (GDC). Running from 16-18 March in the Moscone Center, GDC is a rite of passage and pilgrimage destination for game designers and publishers the world over. No less than 567 companies are listed on the exhibitors page for this year's show. [...]

By | March 16th, 2016|News|

#Petaloso: A Blooming Neologism

Just in time for the beginning of Spring in the Northern Hemisphere, a story has blossomed over the Internet this past week. A young student in Italy, when asked to write down a list of adjectives, created his own neologism. Over the past week the Internet has been enamoured with the tale of "Piccolo Matteo" [...]

By | March 4th, 2016|News|

Global Digital English-Language Education to Reach $3.8B by 2020

Ambient Insight just released a new study and accompanying press release declaring, "The worldwide market for digital English language learning products reached $2.8 billion in 2015." Beyond that, it projects that the market is poised to grow by nearly 36% to $3.8 billion by the year 2020. Their report, titled 2015-2020 Digital English Language Learning [...]

By | March 2nd, 2016|News|
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